Form and Structure: The DNA of Adventure Modules
How house styles inform our creative decisions
The aim of the Towards Formal Adventures project (which I haven't worked on for a while but am keen to get back to) is to define and categorise different formal modes of writing adventures. In my reading, one of the things I'm realising is that a lot of the conventions of adventure writing come down to little more than the house styles of individual publishers. (I am very explicitly talking about writing for publication, here. None of this should be a concern when constructing material for your home games).
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